Merch planning for Lucca Comics & Games booths
- Dates
- Traditionally five days at the end of October and beginning of November (the 2026 edition is confirmed on the official calendar).
- Venues
- Programme spread across the walled centre of Lucca: temporary pavilions, halls of Palazzo Ducale, the spaces of Real Collegio, Piazza Napoleone, Piazza del Salvatore, Piazza San Martino and other nodes of the city circuit, plus partner areas outside the walls according to the current edition map.
- Audience
- Comic, manga, animation, tabletop, role-playing, video game and indie publishing enthusiasts, cosplayers and international visitors following the European circuit of comic and game fairs.
- Operational calendar
- Set-up during the two days before opening, five exhibition days, breakdown across the following week, with a narrow set-up window inside the walls because of municipal constraints.
Lucca Comics & Games is one of the most-visited cultural events in Europe, drawing several hundred thousand visitors across the five days at the end of October, and for publishers, authors and animation studios the editorial calendar makes it the autumn list showcase. For the booth team the operational calendar is compressed: the city turns into a diffuse fair, streets inside the walls close to traffic, vehicular access is rationed, and every goods delivery has to follow narrow loading windows coordinated with the organiser and the Comune di Lucca. For a publisher, author or animation studio team, the operational priority is not only printing the comic or the board game, but preparing a coordinated merch line — totes for the public, signed limited editions for invited guests, welcome kits for international creators, branded apparel for the signers at the booth and the logistics team — that lands in the right hands on the right days.
From the Milan hub, Corp-Merch.IT coordinates the full programme for publishers, authors and sponsors arriving in Lucca: pre-press artwork adaptation, district producer selection, pre-production physical sample and a 48-hour response window between brief and structured proposal. The Milan base gives us direct access to the districts of Como (textile and screen printing on organic cotton), Scandicci (small leather goods), Maniago (steel and small hardware), Agordo and Valdagno (eyewear), Murano (glass for limited editions), Empoli (glass), Faenza (ceramics), Padova (technical cartotecnica), Capannori (Tuscan paper mills for FSC-certified paper) and Prato (textile), so most of the production can stay on the Italian supply chain and respect publisher lead times without resorting to intercontinental transport. For limited run gadgets signed by creators we propose runs of 50-300 pieces with numbering and signature, managed through Italian district collectives with batch traceability.
For publishers and studios with an Italian VAT number, the invoice is issued through the Sistema di Interscambio (SdI) with 22% VAT in EUR; reverse charge for intra-EU buyers with a valid VAT number, split payment for public administration booths and Codice Destinatario or PEC for electronic delivery. For extra-EU publishers we can issue an invoice in EUR without Italian VAT under the applicable territorial rules, or a self-invoicing summary on request.
Logistics inside the walls. Lucca Comics & Games is a diffuse fair and does not have a single venue address like an exhibition centre. Goods deliveries must follow the rationed vehicular gates coordinated with the Comune di Lucca and the organiser, in very narrow time slots. The consolidated practice for publishers is to deliver the bulk of material to a hotel in the city (typically around Piazzale Verdi, Porta San Pietro or near the stations) or to a publisher's consolidation warehouse in the days before opening, and keep a restock buffer within the operational team's reach for the peak days. Tuscan weather in late October can be variable, so gadgets for the public — especially totes — should be packed to withstand light rain.